Where is lakanaba dragon quest iv




















Antidotal herb. Holy water. Repels weaker monsters; same effect as Holy Protection. Chimaera wing. Warp to previously visited towns; same effect as Zoom. Ultimate key. Fido's cage. Chest of drawers, upstairs in the armour shop. Chain sickle. Treasure chest, weapon shop cellar ultimate key required. Icicle dirk. I forgot the name shown is the last person to send a message. It's still there, and unread. Alena has yet to check it.

Hope that person checks this and answers. Would be nice to note there's some direction and this can get underway, or that I can help design some portions of the FAQ. Ok, I wanted to write out a few things here about Torneko's chapter, and at the bottom, I have a few questions for those who have played the mobile.

There are exactly 3 weapons you can pick up for the store along the way, and with them comes a bug of epic fail proportions:. The epic bug is that, regardless of how many of the above are sold to the shop, while Torneko is the storekeeper, it only accounts for 1 of each, so sell that Cautery Sword, even if you somehow managed to get 4 in the process of getting the.

Best to simply wait for it, then stop playing shopboy, as going to purchase anything from the shop normally will result in any of the three "new" weapons being infinite. The trick to getting all 3 weapons is The fastest method for getting ahead in Torneko's Chapter, and hitting the 35, goal to open the shop:. It'll just be a slower start that's all. Take one to the boy in Ballymoral Prison, on the right side and give him a Chimaera Wing.

Go back to Lakanaba, where the old man was, and the dog looks like a wolf is housed in the upper right of town, and talk to the guy, who was saved from Ballymoral Prison to get the Dog. Now walk to Endor. If playing a Level 1 Torneko, make sure to Save first, because any battle past the bridge can easily result in death. Now it's time to abuse Cautery Swords in Lakanaba, and Torneko's wife's killer ability to sell stuff at crazy prices.

The best way to exploit this is to act in the following way, from the start of Torneko and his Wife owning a shop:. Use the leftovers to buy extra Wings 30 total should be enough for the rest of the chapter. There is no automatic check on how much the bag can hold, and shops will continue to allow items to fill up the bag past the 99 point.

So best not to waste gold, and ensure only 99 of all desired items are purchased. Repurchase to refill the gaps. Do you want to buy any casino coins or no? If no, proceed to finish off the chapter. Regardless you will have no more restocking requirements at this point. Proceed to Should have over ,g at this point.

Now go speak to the old man, and give him the 60, This will end the shop sequence permanently, BUT the Casino is open. So making more money in the shop is pointless. In this case, we're getting as many casino tokens as is potentially possible. The casino will trade at 1 Gold per Tokens highest potential trade, and will never appear again So just close out at 4, you'll have gold left over. Lakanaba is Torneko Taloon 's hometown, and the starting point of Chapter 3.

Torneko lives here with his wife Tessie and son Tipper , working part-time at the local weapons shop until he has earned enough capital to leave and open his own business. Far to the north of Endor , it is located across a narrow channel to the east of Vrenor. Torneko's journey into the wider world begins with an old man telling him of a impervious safe that would prevent monsters from ever taking gold from a traveler being locked away in cave to the north of Lakanaba.

Other notable residents of the town are old man Finn, his son Finnegan, and their dog Fido. The senior is a religious man who prays the the church daily, and will pay Torneko a small sum for helping him get to the house of the Goddess. Finnegan is a former thief who wants to go straight, but was imprisoned in the Ballymoral dungeon. The man is very hardheaded, literally and figuratively, and can endure crashing through the castle ceiling when Torneko busts him out with a chimaera wing.

Finnegan is immensely grateful for this second chance at life, and will happily loan out Fido to the merchant for free when the hound's nose is needed to sniff out and put an end to some wily fox magic. Dragon Quest Wiki.

What was so special about the box? The magic box in question supposedly prevented monsters from stealing a share of your gold if they kicked your ass. I had the money for a copper sword, so why not? Gaining Ground Torneko hit level 2 around 13xp, so he was leveling faster than everyone else so far.

I returned to Lakanaba and back to work to determine just how much commission received for sales. I was curious. After one gold sale, Torneko was awarded 12 gold, which equates to 6 percent commission. Fair enough. Because Torneko was so weak, I considered vendor grinding for new armor before checking out that supposed cave in the north with the Steel Strongbox. Keeping track of sales and calculating commission, fun fun fun. I had no idea whether or not Torneko gained something for buying items for the store, so I stuck to sales.

Concerning the customers, either there are a ton of adventurers passing through Lakanaba or those idiots kept breaking their weapons. Was Torneko selling knockoffs or were those people just that stupid?

The boss eventually closed shop and sent Torneko home. Night Life Lakanaba at night was quiet. I also discovered that Torneko could appraise items and would go off on them exhibiting a thick accent of his own. Old Man Finn said the dog belonged to his blackguard son. I wonder if it was trained for war. Torneko could use the muscle. I returned to the inn to have another chat with the innkeeper and he revealed to Torneko that the next step after acquiring the Steel Strongbox was obviously going to Endor.

Finally, the chapters would soon intersect!. It was time to grind out in the field and ditch work. He leveled up again and gained a spell called Padfoot that allowed him to walk around for a time without triggering random battles. That spell proved very useful as the save was full of traps. He had to ride a wave over a crevice, use a boulder that chased after him to create a bridge, and use dummy rocks to take the place of the Steel Strongbox on a pressure plate.

The cave was a cake walk, but I was amazed that DQ4 had such puzzles way back when. While fighting monsters, Torneko found two item drops. I had found one in each of the previous chapters, and it was a herb each time. Torneko has so far found two and both were items worth selling.



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