Why play arid mesa
Also, they kick serious tail in mono-color decks as well. Five stars just doesn't seem enough, now does it? I seriously can't understand why SOME people think that the fetch lands are bad. Have you guys ever seen matches from the Pro Tour or the Worlds? No one plays without these in their deck! This land is soo good. Searching for a land and putting it onto the battlefield untapped is really awesome, and it even lets you search for the Ravnica Dual-lands and the Alpha-Unlimited dual lands.
Some people clearly doesn't understand the importance of this card in some decks. Fetchlands are a really great way of solving mana problems, and they allow for a more streamlined start, as opposed to, say, Terramorphic Expanse, which only searches basics and puts them onto the battlefield tapped.
Not to say that Terramorphic is bad - on the contrary, it's really, really nice to have a common wannabe fetchland - but Arid Mesa and the other fetchlands are just that much better.
If you play with them in the right color deck, the rare fetchlands can mean the difference of a slow start and a blazing start - Terramorphic Expanse can't do that, because it's limited to basics and put them onto the battlefield tapped, robbing it of the speed of the rare fetchlands.
As casual player I thought sac lands sucked too. Until I started adding them to my decks. Anyone giving these lands less than 4 stars either hasn't tried using them or is completely insane.
They get the land you need when you need it, just doing that makes these lands worth their weight in gold. Jim's a little clueless he posted the same thing about scalding Tarns. Truth be told, I've seen games end consistently end on fourth or fifth turn with affinity, so saying a turn doesn't matter is a bit ridiculous.
Kinda Nice, I just need to play a plains Or another arid and my Wild will even out our life totals as your using your terra for your forest Nonetheless fresh strategies emerge or evolve from previous iterations.
Modern Horizons 2 in particular has revitalized brewing prospects. Landstill is back, in a whole new way, and Madness is enjoying a second life too. Want to know more? Just keep reading! Modern has always been and continues to be a brewers' paradise. People's creativity is indomitable. This time is no different. Let's savor the moment and move quickly. Swoop in at high velocity, at least Mach 1.
Then—lore and behold—we take all the turns, at least from now until the end of the game. Collecting everything in one place, here's your TV program for the week of July 26— These days everyone has their own tales of incredible bargains or ruinous investments to tell and an opinion on why, when, and whether or not to buy into the recently reprinted cycle of enemy fetch lands. Let's look at actual data as well as personal stories.
How were you affected by Modern Horizons 2: Fetchmania? Modern has seen many flavors of blue-red decks over the years. Between Storm, Blue Moon, Delver, Phoenix, and Prowess, there's always been at least one representative of the color combination present in the format's highest tier. Now we've got a new kid on the block terrorizing the top tables: Blue-Red Murktide! Ragavan has changed Modern as we know it.
One strategy in particular where it shines is a Rakdos build that's been posting almost shockingly strong results, for example claiming the number one and number two spot at a recent Modern Open. But it isn't just Ragavan; the deck has picked up a whole new creature suite.
Every workday ahead of the set's paper release, Insight takes a quick look at a deck featuring cards from Adventures in the Forgotten Realms. Demilich goes best in shells adept at slinging spells. There is another card that loves that—Arclight Phoenix. Let's see how the two pair up! Collecting everything in one place, here's your TV program for the week of June July 5—9. Every workday throughout the preview season for Adventures in the Forgotten Realms , Insight is taking a quick look at one new deck featuring the latest cards from the upcoming set.
Today we're looking at an exciting commander. With the release of Modern Horizons 2 domain strategies are back on the menu!
It only took a few tools to revitalize the archetype, and other multicolored decks have greatly improved as well. Let's take a look back at the history and the future of lists featuring all of our favorite colors! After nine years the dream came true.
Shardless Agent is finally becoming a Modern-legal card, thanks to Modern Horizons 2 , the upcoming set that is taking the format into a whole new era. Whether you like it or not, Modern won't ever be the same again.
Let's start building decks! Here's an exclusive first look at three cards from the upcoming Modern Horizons 2. Two of them could go into the same strategy, two benefit more creative deck building, two are completely new designs never seen before, and one is a card that has never been reprinted in 21 years!
One month after release, it's time to review all of the many Strixhaven cards that made a splash in Modern and analyze the Magic Online results to determine which are the format's best performing decks in this post- STX , pre- MH2 world. We've got data, calculations, programming, and a new frontrunner!
Do you like planeswalkers? Do you wish you could use one of them as your commander? Strixhaven gives us that option with the double-faced card of Mila and Lukka—creature on one side and planeswalker on the other. Let's put them at the helm of a tribal deck; if you like Dragons, this is for you! Strixhaven opens its doors and gives us rebrands of five two-color combinations. As expected, Izze— Prismari is all about wacky projects, though this time around they are pretty big in size.
Will they make it big in Constructed as well? Let's find out if the experiments were successful! Strixhaven 's magecraft ability continues to cause quite some excitement. And it may cause trouble in Modern yet. The latest entry in the magecraft line-up, a particularly clever Lumimancer, enables some honest-to-goodness turn two kills in Modern. Let's take a look at the card and at a deck! In a new Modern era without Uro, four-color piles are no longer playable, right?
Well, that is unless Omnath joins forces with Tibalt to bring the all-time greatest Valakut shell to light. If you enjoy a colorful mana base that supports sheer everything and even kills opponents, then here's the Modern deck for you! Do you want to know which decks are the best in Modern? What to play, what to beat? Ranking the decks based on data rather than opinions? Let's review the results from Magic Online and see how we can analyze them to determine a tier list.
Here is the first month of the post-Uro Modern world! To that end, a new series of articles will provide you with in-depth data analysis of Magic Online results. Let's start with a detailed introduction to the format and a review of the past months of changes.
Tormentor of souls, brokers of deals, or just plain deliverers of vicious brutality, Demons often make for the scariest presence on the battlefield. They come in all sinister shapes and horned forms, and black is their favorite color.
So if you're willing to strike a bargain with them, be ready to plunge into darkness. A couple of weeks ago we posted a deck building challenge on social media: design a Commander deck focused on partners —however you want to interpret that word.
We got so many great submissions, they didn't all fit into our main winner video. So here are three additional ideas to inspire all Commander lovers out there! Have you ever won a game of Commander without dealing combat damage?
Make clones and copies of the best things on the board and try to win by doubling or even tripling the damage from Vial Smasher's effect.
Boros is well known as the color pair for equipment and combat strategies. So when a red legendary zero-drop commander with partner joins forces with a white legendary creature that cares about equipment, you know it's going to be fun.
Check out this Rograkh and Ardenn tech, fresh from Commander Legends! Polymorph is back in a Standard-legal set, but in a new form. It's now red and exiles a creature rather than destroying it with no possibility of regeneration.
That's it. The rest is completely the same. So, what does this mean for the whackier end of deck design in Standard and Modern? It looks like M21 is a core set of the kind most of us have wanted for a long time. Flavorful, full of unexpected reprints, and filled with interesting cards — we're definitely in for a treat. One of the crazier cards has to be Chandra's Incinerator, but evaluating its potential is no small task ….
Like a bird, you're free to see the boundless face of the earth. Let the wind blow you like a kite and glide away. With companion, Ikoria: Lair of Behemoths introduces a very dangerous keyword. Let's take a look at Lurrus of the Dream-Den and list some ideas this powerful card has provoked. Will it change the face of nonrotating Constructed formats like Legacy and even Modern? Let's find out! The Modern main event of Cardmarket Series Paris this past weekend was the perfect opportunity to witness a fresh metagame in action and in its first steps of evolution.
We did see many decks we somewhat didn't expect, not just within the second half of the Top 16, but also among the first half. Some Theros Beyond Death cards already spark discussions, and even outrage. Underworld Breach is reminiscent of Yawgmoth's Will, one of the more broken cards in history.
Is it a fixed version or another candidate for the banhammer? Join us as we examine the card's potential in various formats. Before Commander caught on, players had already been enjoying a singleton format for years. It was named Highlander — originally for the catchphrase of the cult classic which stipulates that "There can be only one," but the format also seems to want to live forever.
Modern is a hotbed of variety and the Cardmarket Series Prague metagame was no different. The Top 16 alone featured 14 different decks and proved again that Modern is the most diverse of all Constructed format. Let's take a closer look at the state of Modern after Throne of Eldraine and Stoneforge Mystic have settled in.
Today, we look at a Lands deck, but one that doesn't revolve around the popular commanders that we see everybody using in this context: no Omnath, no Mina and Denn, no Gitrog Monster. Today we turn to an unexpected commander for a Lands strategy. Welcome to Samut Lands. When Hogaak Summer concluded with a big Banned and Restricted List announcement, many decks were hurt by the removal of Faithless Looting—especially graveyard strategies like Dredge.
Learn how they survive the loss of their most important turn-one play and what direction Modern takes from here. Is Wrenn and Six everywhere in your meta? Are people grinding you out with Astrolabe? There's a simple solution and CabalTherapy breaks it down in this article. The short answer is - Just Play Burn! It's time to say goodbye to one of Modern's defining cards, Faithless Looting. Rone does so by singing the praises of each archetype it helped enable, while discussing the futures of these archetypes in a post-looting world.
Modern is a new format after the recent banning and unbanning. People are looking to brew tons of new decks, but Rone decided instead to look back at Mythic Championship IV Barcelona.
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