Eve why cant i loot




















White wrecks are one's you or your corp own, blue wrecks are the wrecks of criminals or ones that have been abandoned and will not flag you. The same applies to containers. I found some wrecks when I was stalking around in nullsec, and I couldn't loot any of the very profitable contents. This irked me. But now I know. Well, in Nullsec, those rules don't apply but the status lock next to the capacitor does.

Best advice I can give, set it to yellow and then be mindful of what you're doing when in highsec. Okay, thanks for the assistance. For reference, I don't usually attempt to loot or salvage other people's kills, but this particular spaceship graveyard was floating around without another player in sight. This is EVE If people take umbrage at you looting their wrecks And loot that wreck, too. Well if I had the right ship and equipment for that, I wouldn't need to be creeping around nullsec and scavenging wrecks in the first place.

If that is the case, see shoot your wrecks below. Besides providing excellent social content, bringing along a fellow corporation member or out of corp friend to help salvage and loot will not only dissuade the ninja salvagers and looters, but it strength in numbers might also make them think twice before trying to play suspect games.

Blowing up your own wrecks can sometimes be a valid strategy to stop a ninja salvager, since it effectively denies them any spoils. With no wrecks to salvage, they might decide to simply leave you alone if their goal is to profit from ninja salvaging. While this, especially combined with ignoring them, can be a strong statement that you're not worth bothering, it is possible that the ninja salvager might take this as an opportunity to turn ninja looter, or simply decide to put more effort into griefing you.

Warp out of the site and leave them to it. By warping out, any remaining NPC rats will switch to attacking the ninja salvager. Normally this isn't much use as any half-awake player will notice that you've gone and realise what's going to happen, but just like shooting wrecks, it will require more effort for the ninja salvager and they might leave you alone in favour of easier prey.

In some missions with well-defined orders of waves that are triggered when you destroy particular ships in previous waves like The Blockade and Gone Berserk , you have a slightly better chance to get them killed because you can stimulate the arrival of more rats. Especially if you can spawn a wave of warp scrambling frigates on them. Provided you are pre-aligned you should warp out instantly, meaning the next wave won't have a chance to lock you, so if it has warp scramblers they won't be able to pin you down but go for any remaining ships in the pocket, which would be the ninja salvager.

This obviously works best against inexperienced ninjas without a firm grasp of game mechanics. Some missions have a complex combination of warp-in, trigger and proximity aggro some rooms in Worlds Collide , for example and it's possible for them to be attacked by rats in these.

These missions are harder to control than ones which consist of sequentially triggered waves. Perhaps not the best or most efficient way if you're already in an isolated area, far from normal mission and trade hubs. The reason for this is that a lot of them gravitate towards heavily populated areas, as more people missioning means more people to grief and more profit to be made.

Certain ships will draw more attention than others. Flying Marauders , Strategic Cruisers or any of the pirate faction battleships will paint more of a target on you than flying something else. Ingame symbols for different sizes of containers, from left to right: small, medium and large.

Containers often referred to as cans are in-game items that can be assembled in the item hangar of a station or Upwell structure, placed in a ship's cargo hold or deployed in space as a way to store, share and sort items.

In order to salvage wrecks, a ship must be equipped with either: 1. A Salvager a high slot module , or 2. Salvage drone s To use a Salvager module, target the wreck to be salvaged, approach to within the range of the Salvager 5 km for the Salvager I, 6 km for the Salvager II , and activate your Salvager module.

After each cycle of the module 10 seconds in most cases one of three things wil How often do you jettison items in EVE Online? In some respects the secure can change is a bit of a shame because it removed a nice big "EVE" from the New Eden system which was pretty awesome to find. At any rate, I've never messed with secure cans except in station hangars and cargo holds and it's been years since I dealt with un-named "jet cans" so my information could be wrong, but I. As to finding the wrecks, the easiest way to find them is through the overview configured to display wrecks.

MTU for short, this little baby will tractor in and loot every wreck in range all by itself. All you have to do is carry it in your cargo hold to the spot too bad it takes up a lot of space , deploy it and protect it while.

Cargo containers and wrecks are considered valid property just like drones and ships. If a player damages either, they are initiating aggression on its owner. Examples of illegal engagements are as follows: 1. The attacked entity is not the players own property 2. It is a corp members property, where the corporation has friendly fire marked as illegal 3.

It belongs to a member of the same fleet These rules do not apply when salvaging wrecks with a Salvager Module, as outlined in the "Salvaging" article. Salvaging wrecks. What do you call cargo can in Eve? The containers at the belt might be secure containers; if they are not anchored you can scoop them into your cargohold if it's big enough without any repercussions. If the player does not own a container or wreck, they may still have an implicit right to take from it.

However, this is only if the owner of the container: 1. Has given the player a personal standing of



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